Content update

Update 1.42 for TrackMasters!

Hello! ๐Ÿ˜ƒ

A year after the last update, I'm bringing forth this new content update that adds 11 cosmetic track elements + 1 new circuit element, per biome! 


- ๐Ÿก A lot of custom track elements have been added to make your city, western town or arctic landscape feel a bit more alive and vibrant! 

- ๐Ÿฑโ€๐Ÿ‰ Among those are a long jump over a giant shark, a dinosaur or a dynamite blast! Will you be fast enough to avoid getting thrown out of the track?

- ๐Ÿ”ฅ Added a high performance mode for computers that struggled with the stroke & blur shader, which simplifies some screen effects to increase framerate on low-end configurations 


- ๐Ÿ”ˆ Fixed a recurring sound issue where restarting a game would mute your own car

- ๐Ÿ—ผ Fixed a major issue with the Broadcast multiplayer network that prevented users from joining games

- ๐Ÿ•ณ Fixed display issues when putting hollow elements over blocks

- โฉ Various performance improvements with the material generation & handling for track elements

Future support

From now on I will focus mostly on my next project and it is unlikely TrackMasters receives any further updates. However, I will be active on the discord and will submit minor updates to fix any eventual bug that may come up! 

I hope you will enjoy the new track elements & free content, and I can't wait to see what you will make out of it! If you're not part of the community yet, come join us at !

Have an excellent day, and happy racing! ๐Ÿ™‹โ€โ™€๏ธ๐Ÿš—

Files 76 MB
Jul 07, 2022

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